Heather Swiderski
Head Artist
The people who make Mean Hamster Software tick — past and present.

Founder & CEO
John founded Mean Hamster Software and continues to lead the studio, steering its games from concept to release.
Head Artist

Music & Art
Ivy is in middle school and loves making video games, music, and art. She has an affinity for birds and keeps several chickens, and she crafts paper dragon puppets.
Shop Ivy's paper dragons on Etsy ↗
Game Designer
Lyra loves listening to music and making stickers, and has a soft spot for retro characters like Sparko the robot dog from the 1940s and Felix the Cat. She's wild about bugs and dinosaurs, and is busy making her own games and shows.

CTO & Lead Engineer
Bryan joined Mean Hamster in October 2008 after graduating from DeVry University with a B.S. in Game and Simulation Programming. He led programming on Everything Nice within his first seven months, supported and led many titles after, and rose to Lead Programmer in 2010 and CTO in 2011.

Engineer
A 2004 graduate of Eastern Washington University, Ben was lead developer on Pet Shop Hop — his first paying project — and lent his skills to Ye Olde Sandwich Shoppe and Passport to Perfume, plus Flash translations of several casual games. "There’s no better feeling in the world than when the code you write comes to life and does just what you intended."

VP of Business Development & Art Lead

Engineer

Engineer

Engineer

Engineer