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August 15, 2026

AGI-64 Brings Sierra Adventures to the Commodore 64

Space Quest 1: The Sarien Encounter title screen rendered by AGI-64 on a Commodore 64

AGI on the C64, at last

We are happy to announce AGI-64, a long-awaited AGI interpreter for the Commodore 64. It is currently around 75% complete for Space Quest 1, which is completely playable now, and the engine aims to support most AGI games of the era.

The interpreter is in testing and already supports most standard AGI operations.

Free download, your own game files

AGI-64 will be a free download when it is ready. It includes a tool that takes the .vol and .obj files you supply from your own library and compiles them into a 1 MB EasyFlash-compatible CRT file, which runs easily on third-party products such as Kung Fu Flash.

AGI-64 running on real Commodore 64 hardware

Saves on real drives

Save and load are both supported through real or SD card 1541-compatible drives on drive 8 using a custom disk format, with room for up to six saved games.

Made for a 1 MHz machine

AGI-64 includes a custom background pre-processing technology that keeps the original artwork looking its best, loading fast, and running well on our 1 MHz best friend.

See AGI-64 in production, with screenshots.