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AGI-64

A long-awaited AGI interpreter for the Commodore 64. Space Quest 1 is completely playable now at roughly 75% complete, with the engine aiming to support most AGI games of the era. Free download when it is ready.

Get notified at launch

AGI-64
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Space Quest 1: The Sarien Encounter title screen rendered by AGI-64 on a Commodore 64

Sierra adventures on a 1 MHz machine

AGI-64 is a long-awaited AGI interpreter for the Commodore 64. It is currently around 75% complete for Space Quest 1, which is completely playable today, and the engine aims to support most AGI games of the era.

The interpreter is going through testing, and already supports most standard AGI operations.

The Arcada bridge in Space Quest 1 running on AGI-64 for the Commodore 64
AGI-64 showing a Space Quest 1 message window on the Commodore 64

Bring your own game files

AGI-64 will be offered as a free download when it is ready. It consists of a tool that takes the .vol and .obj files you provide from your own library and compiles them into a 1 MB EasyFlash-compatible CRT file.

Those CRT files run easily on third-party products such as Kung Fu Flash.

Save and load on real hardware

Save and load are both supported using real or SD card 1541-compatible drives on drive 8, with a custom disk format. Up to six games can be saved and loaded.

AGI-64 running on real Commodore 64 hardware
AGI-64 on a real Commodore 64 with a CRT display

King's Quest is next

With Space Quest 1 nearing completion, work is underway on King's Quest support as well.

King's Quest running on AGI-64 for the Commodore 64

Built to look its best and load fast

AGI-64 includes a custom background pre-processing technology that keeps the original artwork looking its best, loading fast, and working well on our 1 MHz best friend.

Watch this page for development updates and the free download when testing is complete.

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